how to draw the name taylor in 3d
Workflows
Gravity Sketch is being used within a wide range of workflows across a number of industries. Explore some examples beneath.
Transportation
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Štěpán Král
Concept designer, Svott
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"Gravity Sketch is easy to learn, but a very powerful tool that is able to deliver great outputs for subsequent stages of the blueprint development process, such as Form-A modelling, VR-visualisation or CNC-milling in clay. It´s great to work in the existent model proportions from the very early stages."
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James Robbins
Senior Designer, Honda R&D Americas, LLC
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"Gravity Sketch is extremely fun to use. Working in VR has dramatically changed the way I approach pattern and the way digital tools are used in my design process."
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Alex Hodge
Product designer
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"Gravity Sketch lets me do both the ideation work and the modeling work in the same software. Being able to sketch quickly in 3D over the top of reference geometry makes pattern iterations and the entire design process much faster."
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Nikolai Proskurin & Joshua Reer
Automotive designers, HÅ«stle
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"Gravity Sketch gives you the ability to create and assess your design in virtual reality while having a potent intuitive gear up of tools at mitt to direct modify it."
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Footwear
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Finn Rush Taylor
Footwear Pattern Consultant
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"Gravity Sketch has completely transformed my mode of thinking and design process. What I love about designing in Gravity Sketch is the power to piece of work your way around the blueprint giving the overall look a more natural flow."
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Joey Khamis
Footwear designer, Reebok
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"As a designer one of the biggest challenges is to interpret our 2d ideas into a 3D product. I believe Gravity Sketch is an incredible tool and time saver to apace visualise an idea from all angles as yous would with a existent life final production."
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Elisa Payer
Freelance footwear designer
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"Gravity Sketch has opened doors in creative development. I dearest being able to generate my ideas quickly and build my envisioned concept in a new space, where I can experience it."
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Industrial Design
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Max Betteridge
Production development engineer / freelance motorbike designer
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"My engineering training has taught me to think and conceptualise in 3D, but I experience that my hand drawing skills concur me dorsum from communicating my concepts effectively. The speed that I can create 3D forms in Gravity Sketch and render them is a huge do good."
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Nicholas Baker
Designer, Nicholas Baker Studio
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"I've been using Gravity Sketch as a tool for fast paced iteration and spatial evaluation. The faster I can get concepts out the more fourth dimension that I have to let my subconscious mind distil the ideas."
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Fed Rios
Industrial Pattern Consultant, Fed Rios Design Studio
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"Gravity sketch allows me to explore blueprint iterations in 3 dimensions and at 1:ane scale very quickly. Information technology is only the best modeling tool to get volumes for designed objects that would be larger than a computer monitor. It integrates very hands with other tools that are part of my workflow, and the fact that I can bring in sketches and reference images and place them anywhere in space is a huge bonus to achieving an uninterrupted creative flow state."
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Noah Sussman
Owner, ARK Design
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"It has expanded my abilities more than any of the other tools I accept adopted over the years. The leap in productivity offered by Gravity Sketch is a revolution in fourth dimension savings and opens up worlds of possibility in form and usability in product and transportation blueprint."
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Lucas Van Dorpe
Industrial Designer, Achilles Pattern
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"I utilise VR sketching to design physical products and prototypes. It'southward amazing how much of the design procedure is supported by Gravity Sketch - from conceptual ideation to interaction blueprint, physical prototyping and detailed rendering. Of all the tools that are on a designer'south toolbelt, I believe Gravity Sketch is the well-nigh versatile and powerful."
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Matthew Antes & Cullan Kerner
Industrial designers
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"Designing in VR with Gravity Sketch expedites the creative process. Information technology allows us to visualize in existent time and scale the products we are prototyping. Bringing virtual objects from GS into reality is pure magic."
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Concept fine art
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Durk van der Meer
Freelance digital artist
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"I'k amazed I still come across lots of people who are using 2d screens to create 3D content. These days I use VR for everything, fifty-fifty 2D illustrations."
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Min Guen
Concept Artist, Coalition Studio
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"I love that Gravity Sketch is extremely intuitive, easy to pick up, and has a neat interface. To me sketching with controllers feels like doing live-drawing in 3D infinite."
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Source: https://www.gravitysketch.com/workflows/
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