how to draw the name taylor in 3d
Workflows
Gravity Sketch is being used within a wide range of workflows across a number of industries. Explore some examples beneath.
Transportation
-
-
Štěpán Král
Concept designer, Svott
-
"Gravity Sketch is easy to learn, but a very powerful tool that is able to deliver great outputs for subsequent stages of the blueprint development process, such as Form-A modelling, VR-visualisation or CNC-milling in clay. It´s great to work in the existent model proportions from the very early stages."
-
2d ideation sketches
-
3D model (Gravity Sketch)
-
Milled clay model (from Gravity Sketch data)
-
Final clay model (Tebis and DT-Mill)
-
Model over package data (Allonym into Gravity Sketch)
-
-
-
James Robbins
Senior Designer, Honda R&D Americas, LLC
-
"Gravity Sketch is extremely fun to use. Working in VR has dramatically changed the way I approach pattern and the way digital tools are used in my design process."
-
Rough frame and sketch (Gravity Sketch)
-
Refined line work (Gravity Sketch)
-
Finished surfaces (Gravity Sketch)
-
Transparency showing parts (Gravity Sketch)
-
Final render (Vred)
-
Final render (Vred)
-
-
-
Alex Hodge
Product designer
-
"Gravity Sketch lets me do both the ideation work and the modeling work in the same software. Being able to sketch quickly in 3D over the top of reference geometry makes pattern iterations and the entire design process much faster."
-
Import bike frame from Solidworks (Gravity Sketch)
-
Rough sketch (Gravity Sketch)
-
Panel design (Gravity Sketch)
-
Add panels back to full assembly (Solidworks)
-
Final render
-
-
-
Nikolai Proskurin & Joshua Reer
Automotive designers, HÅ«stle
-
"Gravity Sketch gives you the ability to create and assess your design in virtual reality while having a potent intuitive gear up of tools at mitt to direct modify it."
-
Crude line sketching (Gravity Sketch)
-
Review on tablet (Gravity Sketch - tablet way)
-
Precise linework over draft (Gravity Sketch)
-
Surfacing (Gravity Sketch)
-
Import into rendering software
-
Bones render to paint over
-
Footwear
-
-
Finn Rush Taylor
Footwear Pattern Consultant
-
"Gravity Sketch has completely transformed my mode of thinking and design process. What I love about designing in Gravity Sketch is the power to piece of work your way around the blueprint giving the overall look a more natural flow."
-
Concept sketch (Gravity Sketch)
-
SubD model (Gravity Sketch)
-
3D printing (collaboration with Zellerfeld)
-
3D printed shoe
-
Final render (Blender)
-
-
-
Joey Khamis
Footwear designer, Reebok
-
"As a designer one of the biggest challenges is to interpret our 2d ideas into a 3D product. I believe Gravity Sketch is an incredible tool and time saver to apace visualise an idea from all angles as yous would with a existent life final production."
-
Sketch over imported shoe final (Gravity Sketch)
-
Surfacing with SubD (Gravity Sketch)
-
Sole (Gravity Sketch)
-
Final render (Keyshot)
-
-
-
Elisa Payer
Freelance footwear designer
-
"Gravity Sketch has opened doors in creative development. I dearest being able to generate my ideas quickly and build my envisioned concept in a new space, where I can experience it."
-
2nd sketches
-
Sketch over screenshots (Gravity Sketch)
-
3D blueprint (Gravity Sketch)
-
Final return (Vred)
-
3D print
-
Industrial Design
-
-
Max Betteridge
Production development engineer / freelance motorbike designer
-
"My engineering training has taught me to think and conceptualise in 3D, but I experience that my hand drawing skills concur me dorsum from communicating my concepts effectively. The speed that I can create 3D forms in Gravity Sketch and render them is a huge do good."
-
2D sketch (Procreate)
-
Modeling frame (Gravity Sketch)
-
Adding details (Rhinoceros)
-
Render scene setup (KeyShot)
-
Final render (KeyShot)
-
Final render (KeyShot)
-
-
-
Nicholas Baker
Designer, Nicholas Baker Studio
-
"I've been using Gravity Sketch as a tool for fast paced iteration and spatial evaluation. The faster I can get concepts out the more fourth dimension that I have to let my subconscious mind distil the ideas."
-
Concept exploration (Gravity Sketch)
-
Initial render to evaluate concepts (Keyshot)
-
Refining concept details (Keyshot)
-
Side-by-side comparison (Gravity Sketch)
-
Side-by-side comparison (Gravity Sketch)
-
Multiple iterations (Gravity Sketch)
-
Lighting pattern investigation (paper and paper-thin mockup)
-
3D printed prototype
-
Final product
-
Terminal production
-
-
-
Fed Rios
Industrial Pattern Consultant, Fed Rios Design Studio
-
"Gravity sketch allows me to explore blueprint iterations in 3 dimensions and at 1:ane scale very quickly. Information technology is only the best modeling tool to get volumes for designed objects that would be larger than a computer monitor. It integrates very hands with other tools that are part of my workflow, and the fact that I can bring in sketches and reference images and place them anywhere in space is a huge bonus to achieving an uninterrupted creative flow state."
-
Ascertain geometry (Fusion 360)
-
Sketch defining features (pen and paper)
-
Sketch over defined geometry (Procreate)
-
Import model and line sketch (Gravity Sketch)
-
Draw lines in 3D at ane:1 calibration (Gravity Sketch)
-
SubD surfacing (Gravity Sketch)
-
Consign model dorsum into CAD software (Fusion 360)
-
Final render (Keyshot)
-
-
-
Noah Sussman
Owner, ARK Design
-
"It has expanded my abilities more than any of the other tools I accept adopted over the years. The leap in productivity offered by Gravity Sketch is a revolution in fourth dimension savings and opens up worlds of possibility in form and usability in product and transportation blueprint."
-
Initial sketches (pen and newspaper)
-
Adult sketch (pen and paper)
-
3D blueprint (Gravity Sketch)
-
Last render (Keyshot)
-
-
-
Lucas Van Dorpe
Industrial Designer, Achilles Pattern
-
"I utilise VR sketching to design physical products and prototypes. It'southward amazing how much of the design procedure is supported by Gravity Sketch - from conceptual ideation to interaction blueprint, physical prototyping and detailed rendering. Of all the tools that are on a designer'south toolbelt, I believe Gravity Sketch is the well-nigh versatile and powerful."
-
Rough draft (Gravity Sketch)
-
Wireframe sketching (Gravity Sketch)
-
SubD modelling (Gravity Sketch)
-
Physical prototyping (milling, 3D printing)
-
Detailed rendering (Blender)
-
High fidelity prototyping (3D printing, model making)
-
-
-
Matthew Antes & Cullan Kerner
Industrial designers
-
"Designing in VR with Gravity Sketch expedites the creative process. Information technology allows us to visualize in existent time and scale the products we are prototyping. Bringing virtual objects from GS into reality is pure magic."
-
Concept development (Gravity Sketch)
-
Final modelling / exporting (Gravity Sketch)
-
Preparing layers (Prusa Slicer)
-
Generating RAPID code (RoboDK)
-
3D printing
-
Concluding output
-
Concept fine art
-
-
Durk van der Meer
Freelance digital artist
-
"I'k amazed I still come across lots of people who are using 2d screens to create 3D content. These days I use VR for everything, fifty-fifty 2D illustrations."
-
Position mannequin (Gravity Sketch)
-
Pattern over mannequin (Gravity Sketch)
-
Processing and small fixes (3ds Max)
-
Materials and painting (Substance Painter)
-
Final return (Substance Painter and Photoshop)
-
Final render (Substance Painter and Photoshop)
-
-
-
Min Guen
Concept Artist, Coalition Studio
-
"I love that Gravity Sketch is extremely intuitive, easy to pick up, and has a neat interface. To me sketching with controllers feels like doing live-drawing in 3D infinite."
-
Rough outline (Gravity Sketch)
-
Character model (Gravity Sketch)
-
Warehouse (Blender)
-
Terminal return (Blender)
-
Source: https://www.gravitysketch.com/workflows/
0 Response to "how to draw the name taylor in 3d"
Post a Comment